The core difference in yuzu is that a profile is needed because not all render targets can be upscaled (some are used to render sides of a cubemap, for example). This is exactly what other emulators do (Dolphin, Citra, Cemu, etc). Render targets are thus increased in size and more fine detail pixels can be rendered to them. Yuzu's resolution scaler multiplies the width and height of render targets based on a profile. That has changed with a new feature coming soon to Yuzu, the resolution scaler, based on an AI program. However, Nintendo Wii U emulator Cemu had one major advantage over Yuzu, its ability to run Wii U titles at a far higher resolution (4K and above) to improve visual fidelity.
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